2010 NAEA National Convention
April 14-18, 2010, Baltimore, MD
SESSIONS FOR WEDNESDAY, APRIL 14
Virtual Presentation, Real Connection: An Investigation of a Student Art Exhibition in the Virtual World
An inter-institutional collaborative Second Life project that involves creating, presenting, and critiquing students’ artwork in a virtual exhibition will be presented. Pros and cons of this study will be discussed.
Shei-Chau Wang, Christine L. Y. Liao
10:00 – 10:50 AM | Meeting Room 333/Center
Virtual World Immersive Adventures: Building/Teaching/Learning/Researching/Networking in Second Life
Participants present their work in progress, problems, and future plans, including empowering the disenfranchised; Art Café meetings/presentations; designing, delivering, and redesigning a visual culture course; and problems teaching in Second Life.
Mary Stokrocki, Lilly Lu, Pamela Taylor, Stephen Carpenter
12:00 – 12:50 PM | Meeting Room 340/Center
When Minds Meet in Virtual Worlds: Art Café Events in Second Life
With the example of the Art Café experience, this presentation will show how virtual events in Second Life can be implemented and how they reach art educators around the world.
1:00 – 1:50 PM | Meeting Room 333/Center
Curriculum and Instruction
Using Second Life’s Virtual Reality and other New Technologies to Integrate Art into the Curriculum
Explore ways to expand critical thinking and bridge disciplines through art and technology. An overview and activity show different approaches from the Spencer Museum of Art and the Rembrandt Project.
Jessica Johnson, Mark Conn
2:00 – 2:50 PM | Meeting Room 350/Center
SESSIONS FOR THURSDAY, APRIL 15
Performing Identity with Machinima Artmaking
Machinima, a digital video artform in which avatars perform in a virtual world, constructs cultural narratives through masquerade enactments. This presentation concerns teaching critical-creative practices in the artmaking of machinima.
Karen Keifer-Boyd, Christine Liao
SESSIONS FOR FRIDAY, APRIL 16
Electronic Media Interest Group (EMIG)
Building Art in a Virtual Environment
Can you paint a picture of an imagined place that others can visit? Using Second Life, artists, even art students, are creating environmental artwork and doing just that. Come visit.
Christine Liao, Sandrine Han
4:00 – 4:50 PM | Meeting Room 345/Center
InAEA Real Life Meeting!
8:00-9:00PM| Hilton Lobby Bar
SESSIONS FOR SATURDAY, APRIL 17
Committee on Lifelong Learning (LLL)
Stories About Exploring Art/Identity/Leisure/Health in Second Life
Based on recent trends in narrative research, this session explores how senior citizens make meaning about art/identity/leisure/health in this giant Montessori playground called Second Life.
4:00 – 4:25 PM | Meeting Room 330/Center
SESSIONS FOR SUNDAY, APRIL 18
Critical Ecology with Virtual Worlds
A discussion of critical forms of ecology in virtual worlds (Sims & Second Life) as employed in both the secondary and higher education classroom.
Matthew Sutherlin, Amy Counts
9:00 – 9:50 AM | Meeting Room 331/Center
Art Education Teaching, Learning, and Researching in Second Life
Second Life (SL) is a 3-D animated social network. Many universities are using this virtual space for delivering their courses today. To do research in SL can be easier as well. This presentation will demonstrate how to use SL for teaching and will also provide tips for doing research in Second Life.
11:00 – 11:50 AM | Meeting Room 332/Center