The proposal submission deadline is extended to August 15th!
https://drive.google.com/file/d/0B_v3lnS7m0YxcDlvUjJRN0E5cHc/edit?usp=sharing
Date/ Time: October 18, 2014 (Saturday)/8:00 am PDT to 4:00 pm PDT
Virtual Venue: Second Life http://maps.secondlife.com/secondlife/HITHOP/220/160/32
Physical Venue: UBC Lillooet Room at Irving K. Barber
Online Venue: Google Hangout on Air: https://plus.google.com/events/cb41bii0nf901gjiln9jg6837h4
Conference fee: Free
Purpose:
· The goal of this art education virtual conference is to connect art educators through technologies and to exchange ideas on using digital technologies in art education.
· Art educators will explore the possibilities and benefits of using virtual world technology to deliver and participate in presentations.
Theme: Art Education and Digital Technologies
Today, digital technology is creating a new dimension for art education. Questions to be discussed during this conference are many:
- How do art educators use these technologies in their classroom?
- How do art educators connect with each other through these technologies?
- What challenges are art educators facing with the new technologies?
- How does technology change the fields of art education and visual culture?
Description of the conference:
The conference will be held in the virtual world of Second Life. http://maps.secondlife.com/secondlife/HITHOP/227/166/300
The virtual conference will also be streamed on the internet via Google Hangout on Air.
- The related links will be posted on http://www.inaea.org/ and https://www.facebook.com/groups/inaea/ in early October.
The format of the virtual conference includes
- Presentations
- Panel Discussions
- Roundtable discussions
- Lectures
- Workshops
- 3D Posters
- Exhibitions
- (See Formats below for more information)
The physical venue will screen Second Life presentations; presenters who are at these venues will also be assisted in presenting in both physical venues and Second Life.
- If you could host a physical venue for this conference, please contact the InAEA, and we will provide more detail to assist you.
Keynote speaker:
· Opening keynote: Virtual world expert (To be announced)
· Closing keynote: App expert (To be announced)
Call for proposals:
· Suggested Themes:
- Research: Research papers based on art education and digital technology
- Best Practices: Best practice experiences using digital technology in art education.
- K-12: Introduction of technologies for K-12 art education.
- Virtual world: Vision or anticipation of using virtual world technology for art education.
- Technology: Critical reflection of using technology in art education
- Visual culture: Discussion on how new technology influences the field of visual culture.
- Mobile technology: Introduction of technologies, specifically on cell phone and tablets, suitable for art education.
· Formats:
o Panel Discussions:
- Virtual world panel: 50 minutes (30 minute panel presentation with 20 minute discussion.)
- Video lecture: 30 minute panel presentation that will be recorded and sent to the conference organizer prior to the conference. The video recorded panel discussion will be shown at the conference.
o Lectures:
- Virtual world lecture: 40 minutes (20 minute presentation with 20 minutes in world/Google hangout discussion.)
o Workshops:
- Virtual world workshop: 50 minutes
- Video lecture: 50 minute workshop that will be recorded and sent to the conference organizer prior to the conference. The video lecture will be shown at the conference.
o 3D Poster: Each poster presenter(s) will have a limit of 15 prims* to construct the poster.
o Exhibition: Machinima, video, and art should be submitted in an electronic format. Educators are encouraged to submit their, and their students’ technology art.
· Proposal Guideline:
- Submit a proposal to inaeaorg@gmail.com
- Panel discussions and roundtable discussions are strongly encouraged.
- The presentation title should be included in the email and in the attached document.
- The proposal should be no more than 200 words.
· Proposal deadline: August 1,2014
The proposal submission deadline is extended to August 15th!
* In Second Life, everything is made by prims. A prim is a single-part object. Multi-part objects will have multiple “prims”.
Hosted by InAEA
Supported by AET
Sponsored by Wu Ya Hsien
Download the flyer at: https://drive.google.com/file/d/0B_v3lnS7m0YxcDlvUjJRN0E5cHc/edit?usp=sharing